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Galitaria Animation Test

A huge undertaking for myself last year. I wanted to try several new things in Blender to see how it works and what the workload is, to pull something like this off. As such I planned and created several animation sequences in my Galitaria-universe as a kind of playground. I actually wanted to make a short animation sequence, but another project came in between so all production stopped. So I've decided to put this together, so it doesn't go to waste entirely.
Some of the elements I wanted to test were Lens-Blur, Motion-Blur, Cel-Shading, Blender Post-Production, cinematic widescreen compositing, hard-surface animation, particle effects to use for combat and much much more.
Although I'm not entirely happy with the result, what I've learned whilst working on this was a tremendous step for me! Hope to do more stuff like this in the future :)

Galitaria Anim_Test

Utilizing Lens- and Motion-Blur

Utilizing Lens- and Motion-Blur

Playing around with Blender Particle System

Playing around with Blender Particle System

Tried to stay true to cel-shading, so no textures at all applied on the models

Tried to stay true to cel-shading, so no textures at all applied on the models

One of the earliest tests, though I've shared this some time ago already